Alchemy Leveling Guide
- by stellarria
- January 1, 2024
- Game release Version: v3.2.1
- Guides
Solvents
Solvents are needed to create the Potion or Poison. In general you always want to use the level 8 Solvents for max level Potions or Poisons.
- Level 1: Natural Water and Grease
- Level 2: Pristine Water and Slime
- Level 3: Cleansed Water and Gall
- Level 4: Filtered Water and Terebinthine
- Level 5: Purified Water and Pitch-Bile
- Level 6: Cloud Mist and Tarblack
- Level 7: Star Dew and Night-Oil
- Level 8: Lorkhan’s Tears and Alkhest
Reagents
Reagents are flowers or mushrooms you can pick up throughout the world. Below is a list of all the reagents in the game and their attributes.
Alchemy Passives
- Solvent Proficiency
- Level 1: Natural water and Grease
- Level 2: Pristine Water and Slime
- Level 3: Cleansed Water and Gall
- Level 4: Filtered Water and Terebinthine
- Level 5: Purified Water and Pitch-Bile
- Level 6: Cloud Mist and Tarblack
- Level 7: Star Dew and Night-Oil
- Level 8: Lorkhan’s Tears and Alkhest
- Keen Eye: Reagents
- Level 1: Flowers easier to spot from 20 meters or closer.
- Level 2: Flowers easier to spot from 30 meters or closer.
- Level 3: Flowers easier to spot from 40 meters or closer.
- Medicinal Use
- Level 1: When using potions, resulting effects last 10% longer.
- Level 2: When using potions, resulting effects last 20% longer.
- Level 3: When using potions, resulting effects last 30% longer.
- Chemistry
- Level 1: Produces 1 extra potion or 4 extra poisons per crafting attempt.
- Level 2: Produces 2 extra potion or 8 extra poisons per crafting attempt.
- Level 3: Produces 3 extra potion or 12 extra poisons per crafting attempt.
- Laboratory Use
- Level 1: Allows the use of up to 3 reagents while mixing Potions or Poisons.
- Snakeblood
- Level 1: Reduces duration of negative effects in potions by 50% when consumed.
- Level 2: Reduces duration of negative effects in potions by 100% when consumed.